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My e-farm: rules and faq

My e-farm: rules and faq
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13 avril 2005

Level 1: The rules

Rules of the game on level 1

You will find on these pages all the rules of the game of level 1

It is important to read them at least once for including/understanding the operation of the play well.

Impatient to start? Think at least of reading the FAQ! General Things with knowing before starting to play.

Objectives of the levels the detail of the objectives of each level.

To gain ecus

How to gain ecus in My e-farm?

The hen house

Your hens and your cocks live in the hen house.

The rabbit burrow

the rabbit burrow contains your rabbits and females rabbit.

The pastures

Your cow lives in the pastures.

Trade

All that it is necessary to know before launching out in the trade.

Articles

All articles available in the play.

The classifications

Explanation of the mode of calculation of the points.

The forum

a space of mutual aid and discussion.

The rules are likely to evolve/move with the wire of the play. Think

of regularly consulting the forum to read the official advertisements.

Rules of the game - General

Levels

The play is cut out in several levels, at the time of your progression, you will have to achieve certain goals which will enable you to pass at the higher level.

To know the detail of the objectives of each level, you can consult the page the objectives of the levels.

Caution: before changing level, do not nourish your animals and keep a maximum of buying orders available.

Handing-over

All the articles which you buy at the market are stored in your handing-over. You can use each article or put it on sale at the market while clicking above in your handing-over.

Of course, the place in your handing-over is limited, this limitation depends on your level:

Level

1: 30

articles

Level

2: 50

articles

As of level 2, it is possible to increase your handing-over.  Work of enlarging lasts a few days, and during this work, you will have less place in your handing-over.

Ecus

The local currency of My e-farm is the ecu.

You gain ecus when you sell articles or the production of your farm.  The ecus are used for to you nourishing your animals, looking after them, them washing, etc they are also used to you to buy articles at the market.

If you do not have any more ecus and that you do not have anything any more to sell, it is always possible to buy some by telephone.

Hibernation

If you must go away during several days and that you do not want to let die your exploitation, we propose to you to put your account in hibernation.

Of what does consist a hibernation?

From the moment when you activated the hibernation and until your next connection to the site, your account is decontaminated. On your return, you will find your farm and your animals in the same state as with your departure.

If you do not come to nourish your animals 3 days of continuation, your farm will be put in hibernation automatically while waiting for your return. If you do not come during 50 days, your account will be automatically removed.

Rules of the game - objectives of the levels

Objectives of the levels

Here the detail of the objectives of each level:

Level 1: You must refund the loan which you made to your banker for the creation of your farm. This loan amounts to 1 500 ecus. To earn money, you will have to sell your production (eggs, rabbits, milk).

Level 2: Your objective is to sell 2 meters of wool of sheep and to refund 20 000 ecus to finance the enlarging of your farm.

Level 3: By respect for the environment, you decide to become a farmer bio. You must thus obtain the label bio for your farm.

Level 4: You diversify your production, you must sell 100 kg of honey and 50 snails. Moreover, since your farm increases and becomes increasingly difficult to manage, you decide to associate to you another farmer of level 4. You must thus find a partner of confidence to amalgamate your 2 exploitations.

Level 5: Your farm is increasingly productive, you must fill 5 contracts with companies of the area.

Your exploitation

Progressively with your progression, your farm increases, and of new possibilities are offered to you.

Here the detail of your exploitation for each level:

Level 1:                        - 1 male chick

- 3 chicks females

- 8 young rabbits

- 1 cow

Level 2:                        - all that you had on level 1

- possibility of increasing the handing-over

- possibility of increasing the hen house

- possibility of increasing the rabbit burrow

- possibility of producing butter

- possibility of producing wool

- 1 sheep

- 1 field

- 2 kitchen gardens

- 1 machine

- means of transport

- 1 well

- a veterinary surgeon

Level 3: (dubious)         - all that you had on level 2

- possibility of producing wool starting from the sheep

- possibility of buying kitchen gardens

- possibility of setting up the land rotation in the fields

- 1 sheep with wool

- 2 fields

- 1 kitchen garden

- 1 field of flowers

Level 4: (dubious)         - all that you had on level 3

- possibility of buying fields

- possibility of buying fields of flowers

- possibility of producing honey

- 1 hive associated with the fields with flowers

- snail breeding

Level 5: (dubious)         - all that you had on level 4

- possibility of producing wine

- possibility of producing greasy liver

- 1 orchard

- 1 vineyard

- 5 ducks

The label bio

To pass on level 4, you must acquire the label bio. This label is difficult to obtain, because you must respect a great number of rules in your exploitation.

Here rules to be respected:

- integrated Watering (to control watering precisely)

- mobile Greenhouse (to control the exposure to the sun precisely)

- System of watering prohibited antifreeze (toxic)

- natural Manure

- biological Food

- Milk disencumbered of all antibiotic traces (at least 20 days after last antibiotic with the cow)

- Hens raised in the open air (not in hen houses)

- Rabbits raised in the open air in burrows (not in rabbit burrow)

- Honey disencumbered of all impurities (depends on the bio of the flowers, 1 harvest of variation)

A commission meets every 15 days to allot the label bio to the exploitations which comply with all these rules.

When your exploitation is ready, you can be registered at this commission, the times of inscription are 20 days

The partnership

To pass on level 5, you must find a partner of confidence with which to amalgamate your exploitation.

At the time of this fusion, all the animals of the 2 exploitations are gathered, the added fields, etc.

After fusion, the 2 farmers thus pass on level 5 and must play together to continue to progress in the play. They exploit the same exploitation, and it is impossible to cancel fusion.

Rules of the game - To gain ecus

Your balance

Your balance of ecus is indicated in top on the right your screen.

We will detail you here the various means of gaining ecus when you begin in My e-farm.

Sell your production

The principal means of gaining ecus in My e-farm is to sell the production of your farm.

With level 1, you can sell the eggs which your hens laid, your rabbits, as well as the milk produced by the cow.

In the following levels, you will have much more possibilities to gain ecus.

Watch for the good bargains at the market

You can use the market to enrich you, try to buy the articles at low prices and to resell them expensive, thus, you will gain a little ecus to each resale!

It is possible to gain many ecus by speculating this manner!

Buy ecus

It is possible to buy ecus by telephone, SMS+ or W-HA.

Each bought code enables you to credit your account with a sum of ecus according to the following table:

Level 1: 150 ecus

Level 2: 200 ecus

In more of this sum, a batch of articles will be delivered to you. The delivered batch depends on your level.

Level 1:

Batch 1:            - 2 bags of food                        Batch 2:            - 2 bags of food

- 2 water buckets                                             - 1 water bucket

- 1 soap                                                           - 1 soap

- 1 bale of straw                                               - 1 syringe

Batch 3:            - 1 bag of food

- 2 water buckets

- 1 soap

- 1 syringe

- 1 bale of straw

Level 2:

Batch 1:            - 1 corn bag                            Batch 2:            - 2 corn bags

- 1 corn bag                                                     - 1 carrot crate

- 3 water buckets                                             - 1 salad crate                         

- 3 soaps

Batch 3:            - 3 corn bags

- 2 water buckets

- 1 soap

The batches are allotted in a random way.

You can buy codes as many as, moreover, each time, you wish it to you support the site by helping us to pay the hiring of the waiters as well as the various expenses of the site.

To buy ecus, to go on the Purchase page of ecus.

Rules of the game N1 - the hen house

In your hen house, you have 1 reproductive cock and 3 layers.

Icons of the hen house:

Below each animal, you will find several icons indicating the state of your animal:

Trough:                                     Hygiene:

           vacuum                                            clean

       full                                                   dirty

Feeding trough:                         Health:

       vacuum                                healthy

       full                                                   patient

Poultries of the hen house:

During their breeding, the poultries change role according to their weight and of their age:

In breeding:

- A the birth, the chick weighs 0,05 kg.

- From 4 days, the chick becomes adult.

- One cannot know if it is a cock or a hen which when the animal reaches its adulthood.

- the chick remains in breeding as long as its weight is lower than 2,5 kg and its age lower than 5 days.

Reproductive cock:

- the cock must weigh at least 2,5 kg and to be 5 days old to be reproductive.

- Its maximum weight is 3,5 kg.

- Per day, the cock can make lay maximum 5 hens.

- a dirty and/or sick cock cannot exert its role of reproducer.

Layer:

- the hen must weigh at least 2,5 kg and to be 5 days old to be laying.

- Its maximum weight is 3,5 kg.

- Per day, the hen can lay 1 or 2 eggs, but sometimes, it is possible that the animal does not lay an egg.

- the dirty and/or sick hen cannot exert its role of layer.

- the eggs must be sold the very same day of the laying if not they will be regarded as lost.

- Each egg is sold with the co-operative at the price of 8 ecus.

Caution:

- the cocks and hens weighing less than 2,5 kg will turn over in breeding.

- the poultries must be nourished to exert their role.

Life of the poultries:

The hen house can contain to the maximum 60 poultries.

Food and water:

- the poultries eat only one time per day.

- the animals are nourished with grains and water.

- the grains make take 0,5 kg with the animal.

- water makes take 0,15 kg (but all alone, it does not make enlarge

the animal).

To make fast poultries:

- 1 day of fast makes lose 0,2 kg.

- 2 days of fast make lose 0,5 kg.

- 3 days of fast make lose 1 kg.

- 4 days of fast the animal dies.

- If the weight of the animal arrives at 0 kg, the animal dies.

Health:

- If an animal remains sick 4 days of continuation, he dies.

Costs of the hen house:

- To nourish a poultry: 3 ecus

- To water a poultry: 1 ecu

- To clean a poultry: 3 ecus

- To look after a poultry: 6 ecus

Rules of the game N1 - the rabbit burrow

Level 1

In the rabbit burrow you have 8 young rabbits. One can have no idea of the sex of the young rabbits as long as they are not adult. It may be that all the series is males or females, in this case you can go to the co-operative or the market to get a buck rabbit or female to you.

Icons of the rabbit burrow:

Below each animal, you will find several icons indicating the state of your animal:

Trough:                                     Hygiene:

       vacuum                                                       Clean

       full                                           

       Dirty

Feeding trough:                                   Health:

       vacuum                                                       healthy

       full                                                  patient

Rabbits of the rabbit burrow:

One distinguishes 2 series in the rabbit burrow:

Young rabbits:

- the series of the young rabbits includes/understands the babies, the small ones and the large young rabbits.

- Each day, the young rabbits pass an age and the large young rabbits become adults. Of course, it is necessary that the young rabbits are nourished and watered.

- If the farmer gives only food, the young rabbits survive but do not change an age.

- vital space is limited to 50 young rabbits in the rabbit burrow.

- If the young rabbits are not nourished a part dies, smallest in first. The survivors do not change an age.

- One cannot know the sex of the young rabbits before their adult size.

Rabbits:

- the series of adult rabbits includes/understands the males and the females.

- vital space in rabbits is limited to 50 individuals.

- the number of babies of a range depends on the number of males and females. All depends on the way in which you nourish your rabbits. The better, the more you feed them to you will have young rabbits.

- If the rabbits are not nourished a part dies.

- the rabbits can be sold when they reached the adulthood.

- the rabbits are bought by the co-operative with 25 ecus the part.

Life of rabbits:

Food and water:

- the rabbits and young rabbits eat only one time per day.

- the animals are nourished with grains and water.

Hygiene:

- If a dirty rabbit burrow is not cleaned the very same day, a part of the animals dies.

Health:

- If a sick rabbit burrow is not neat the very same day, a part of the animals dies.

Costs of the rabbit burrow:

- To nourish a rabbit burrow: 5 ecus

- To water a rabbit burrow: 2 ecus

- To clean a rabbit burrow: 3 ecus

- To look after a rabbit burrow: 6 ecus

Rules of the game N1 - pastures

In the pastures, you have a cow.

Icons of the pastures:

Below your cow, you will find several icons indicating his state:

Bleaches on grass:                                Hygiene:                                              

        exhausted                              

      
clean

        present                                    

      
dirty

Straw:                                                  Health:

        no                                           

      
healthy

        present                                    

      
patient

Feeding trough:

       vacuum

       full

The cow:

The cow is regarded as adult when it reaches 80 kg and 10 days. The maximum weight is 750 kg.

With your first meeting, the cow weighs 1 kg. Adult once, it produces 8 liters of milk every 12 hours (with 6h and 18h) if it were milked, if not it produces only 4 liters and within a limit of 16 liters milk.

A dirty or sick cow does not produce milk. Same manner, a cow must have to eat to produce milk.

Each liter of milk is bought 2 ecus by the co-operative.

Life of the cow:

Food and water:

- the cow takes only one meal per day.

- It is nourished with grass or straw (or both) and water.

- the grass pushes all alone in the pastures, you do not need to give some to your cow.

- the grass makes take 5 kg with the animal.

- the straw makes take 3 kg.

- water makes take 1 kg (but all alone, it does not make enlarge the animal).

Health:

- If the cow remains sick 4 days of continuation, she dies.

Costs of the pastures:

- To nourish a cow: 5 ecus

- To water a cow: 2 ecus

- To clean a cow: 3 ecus

- To look after a cow: 6 ecus

Rules of the game N1 - trade

2 markets

The farmers can supply themselves on 2 different markets:

The cooperative and the market of the stockbreeders.

Each day, the number of possible purchases is limited according to your level:

- Level

1: 12

maximum purchases

This limitation is common to the cooperative and the market of the stockbreeders.

In each article a single selling price corresponds. This one corresponds to the average of the selling prices proposed by the various farmers, the articles the least dear being sold first.

Example on the soap sale:

- Huguette sells its article with 7 ecus

- Roger offers his product with 2 ecus

- Marinette offers to it his to 3 ecus

The farmers will be able to buy the article for (7+3+2)/3=4 ecus.

Roger and Marinette will thus touch 4 ecus with the sale of their product, Huguette will not have sold his soap because the selling price was too high.

The articles are sold at least expensive with expensive, that is to say the soap of Roger, then that of Marinette.

Moreover, your articles remain on sale on the market according to their price, the most expensive articles remaining the least longest.  If they are not sold, they turn over automatically in your handing-over.

The cooperative

The cooperative sells the articles at a reasonable price and has a stock adapted to the number of farmers.

It may be however that certain articles have suddenly missed daily:

The injured farmers will be able to then find their happiness the following day as of his opening.

The cooperative is open every days in the following time beaches:

- of 5H00 with 14H00

- of 17H00 with 20H00

- of 22H00 with 3H00

the weekend, the cooperative is open only of

9H00 to 14H00 and 19H00 to 3H00.

The number of purchases is limited according to your level.

The market of the stockbreeders

This market is fed only by the articles put on sale by the farmers.

The farmers are free to fix the price of their articles below a maximum ceiling.

This maximum price is indicated to you when you put your articles on sale.

It is open every days, 24 hours a day.

The number of purchases is limited according to your level.

Rules of the game N1 - articles

Articles

All the articles are stored in the handing-over. The storage period of the articles is unlimited.

Bag of food:

- the bag of basic food is daily food for your animals.                

- a bag of food nourishes a whole race of animals. 

Water bucket:

- the water buckets contain drinking water to water the

animals.

- a water bucket waters a whole race of animals. 

Soap:

- the soap makes it possible to clean the dirty animals.

- a soap cleans a whole race of animals. 

Syringe:

- the syringe makes it possible to look after the sick animals.

- a syringe looks after a whole race of animals. 

Bale of straw:

- the straw feeds the cow. 

Article to be collected:

- You can collect certain articles in your office.

- These articles could not be withdrawn from your collection.

Rules of the game - classifications

Explanation of the mode of calculation of the points

The level of the farmers is evaluated according to three categories, the production of their exploitation, their capacity of negotiation on the markets and their resource ecus.

A total number of points is distributed on the unit of the categories, proportionally with a certain coefficient.

Sale

of eggs                                                      Coefficient 15

Sale

of rabbits to the co-operative                     Coefficient 30

Sale

of poultries to the co-operative                  Coefficient 25

Sale

of milk or butter                                        Coefficient 20

Wool sale                                                         Coefficient 20

Production of the fields                                     Coefficient 15

Production of the kitchen gardens                      Coefficient 15

Production of bags of basic food                       Coefficient 5

Purchases stockbreeders                                  Coefficient 10

Sales stockbreeders                                          Coefficient 15

Purchases black                                                Coefficient -5

Sales black                                                       Coefficient -8

Balances                                                           Coefficient 30

For each category, the calculated score is proportional to the production of the farmer and function of the total number of units brought into play for the category (i.e. the total number of sold eggs, the total number of purchases carried out at the black market, etc).

Attention, certain actions, the such purchase or the sale at the black market, are enalizing bus sanctioned by the law.

With this the bug no-claims bonus is added which adds to the farmer 10% of his score by bug discovered. The pseudo one of the farmers having voluntarily contributed to the good walk of the site is announced by a small medal.

Example:

The Marcel farmer sold 10 eggs on the whole since his installation.

The sum of eggs sold by all the farmers of the site is 1 000 eggs.

Marcel thus sold 1% of the total of sold eggs, it will thus gain 1% of the points available for the sale of eggs.

The coefficient for the sale of eggs being 15, and knowing that there are 2 000 registered voters, there are 30 000 points to distribute for the sale of eggs.

Thus Marcel will gain 300 points for his eggs!

Caution: if Marcel does not sell any more eggs and that the other farmers continue to sell eggs, it will lose points, because the number of eggs which it will have sold will not account for any more 1% of the total but less!

The farmers can consult a general classification presenting the distribution of the points of each player in the various categories, as well as the classifications by category which detail the real quantity of units associated with their score.

The classifications are recomputed every 30 minutes.

Rules of the game - the forum

The forum

This forum was designed so that the farmers can meet, to have discussions on the play, to suggest improvements to be brought to the play, to help the farmers in difficulty, etc.

Caution

No vulgar matter, verbal aggression or message which can harm to the other farmers will be tolerated. The bonds towards other sites are accepted, but the bonds of sponsorship will be systematically removed.

- the disturbing farmer will see his post removed and will be also sanctioned (see the sanctions below) by the administrators, the regulators or the organizers.

- the words not having their place on the forum will be replaced by ******.

- the abusive use of smiley will be sanctioned.

Regulators and organizers

A team of regulators and organizers maintain the order in the forum and can answer your questions. They have the right to sanction the farmers who do not comply with the rules of the forum.

Sanctions

Are formally prohibited:

All racist remarks, anti-semites, insulting, vulgar or humiliating/mockers with regard to others and in a general way, all incentives with reprehensible activities, by the legislation in force, French and/or European.

In addition, we thank you for agreeing to avoid any useless overload of the waiter, by messages with repetition (flood).

And finally, we call upon your good direction and your good citizenship, in order to poster your requests in the adapted forums. These last will be thus treated more quickly.

Any failure with the rules stated above, will be seen sanctioned.

1 - Suppression of the accused message, with sending of an explanatory mall to the player concerned, who will not be able to write any more in forum nor transport during 10 days.

2 - In the event of repetition: Suppression of the message + sending mall explanatory AND put in hibernation of the account during 5 days.

3 - So still repetition: Suppression of the message AND account closure.

Stars

In the forum, under the name of stockbreeders, you can see stars of various colors.

The color of star represents the statute:

Stockbreeder normal

Stimulating

Moderating

Administrator

The number of stars corresponds to the level of the stockbreeder.

Bolts

The discussions preceded by a bolt 

are accessible in reading only. It is not possible any more of y poster an answer.

Bugs

The bugs

  are used to preserve the important discussions in top of the forums.

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